It takes more than a subscription to White Dwarf magazine and a proficiency in the art of drybrushing to get into the inner circle. High priests in waiting must become one with all of the GW realms, they must befriend the hardcore regulars at their local GW temple and cultivate a liking for metal in all its musical and physical forms. And for your utter devotion you will be forever rewarded with the Curse Of Nurgle' - bubbling acne and the lingering pong of Cheesy Wotsits and white spirits that will shadow you to your doom.
Crudely daubed in acrylics and tissue-wrapped, my own collection of miniatures rests peacefully in dog-eared boxes somewhere in the loft - never to see the light again.
I was one of the lucky ones, I managed to get out long before acquinng the cheese-ball whiff and an ear for Napalm Death. But the pull of Warhammer is still strong despite being clean for a decade. Faced with the prospect of playing Fire Warrior, I honestly feared that it would turn me back down the dark path.
Curiously, rather than focusing its attentions on the genetically-altered heroes of the Imperial Space Marines, the game casts you as Kais, a fledgling Tau soldier of the Fire Warriors caste about to undergo on-the-job training.
The first mission is to spring a high-ranking agent from an Impenal pnson, but over the course of 20 missions it becomes clear that it is the entire Tau race that needs liberating, as ever, from the boundless clutches of the hateful Imperium. Yep, it's one-man-army-saves-galaxy-despite-insurmountable-odds time again. While the aim of the game is obvious, the storyline does try to twist the plot, at least enough to bring in various enemy units to battle.
Impenal troops. Space Marines, a Dreadnought and even the omnipresent Chaos legions turn up at various points, all of which will please the Warhammer faithful no end, seeing as they've never been given the 3D game treatment before. Just as pleasing for the same reason are some of the maps; burning Predator tanks lay scuppered in desolate trenches, while later on you get to stalk the corridors of an Imperial Battleship.
The weapons too are faithfully recreated, from las-guns, blowtorch-style melta-guns, all the way to bolters and a missile launcher -plus a couple of fixed cannons for good measure. Unfortunately, while the weapons look convincing enough to please the Warhammer faithful, FPS veterans with not a care for the licence will find most of them lacking real punch and, early on especially, rather flimsy and ineffectual.
Even when you get the chance to pick up a new weapon there is always something faulty; the Mstyle machine gun, for example, has a muzzle flash that practically whites-out most of the screen. Thankfully, rather than having to rely solely on your arsenal of weapons, you do at least occasionally find yourself fighting alongside other Tau Fire Warriors, some of whom lay down suppressive fire, while others must be protected while they open locked doors. Regardless, all without exception die within 20 seconds of you meeting them.
Without wanting to appear elitist, the problem with Fire Warrior is that it was designed from the outset as a console shooter. The levels are linear and tight and almost exclusively set through corridors or trenches.
As a result, combat is gratifyingly intense, if somewhat samey. The 3D engine provides for a decent level of detail on some of the characters too, but against this are the common problems that blight many a console shooter: dead bodies that fade away, a complete lack of scenery interaction, no shadow effects and some shockingly basic character animation. Worst of all the console hang-ups is the Al, which is predictable and slow to react, as if the game still thinks you are playing with a joypad.
Enemy soldiers love nothing better than to funnel through a doorway into a hail of grenades, and when they do kneel down to take a shot, a quick sideways dodge is enough to avoid their fire. And of course there are the two standard console features we PC players must endure: not being able to define key settings in-game and no save feature, except for the usual checkpoints. Copy the files from the MS directory of the dgVooDoo package to the game folder.
Important Information: Abandonwaregames. To the best of our knowledge, these games are no longer available on the market and are not supported by publishers. If you know otherwise, write to us. Developer Kuju Entertainment Ltd. Publisher THQ. Year Tags abandonware , old , game , warhammer , fire , warrior , tau , chaos , fps , arcade , thq.
It would help me get some idea of what's causing the game to crash. Bump the 1st. I'd really like to get this game working but I don't know where to start looking for this error log. I don't want to have to take the game back because of this. If that doesnt work trying adjust your monitors refresh rate to 60hz maybe that will work too. Hope it helps :. Theres no need to run it in a windowed mode as the launcher should give different resolutions, each with multple frame rates, trying finding one thats less than a Hope this helps,.
Posted July 28, But I vaguely remember there is an inofficial patch that fixes it. But in any case They should be able to call the ip owner to get the source code for this game to fix it. Posted July 31, Crashing at the door entry in level 2 Event log is below, Hope this assists in a hotfix Faulting application name: FireWarrior.
Posted August 01, Posted October 24, Retainer3 Retainer3 Sorry, data for given user is currently unavailable.
Posted June 11, Posted August 13, Posted November 14, Hi there, Ran into the same issue and my refresh rate was already 60 Hz, the game kept crashing.
I have forced V-sync in my drivers and it has solved the problem.
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