Others spaces require the player to move their mouse in a prescribed manner. The mouse trap in the game has never changed in operation, though the color and shape of some pieces has been slightly modified over the years. There are several stages which form the mouse trap, and most stages are composed of multiple pieces.
A s ad campaign for the game involved a song which listed most of the stages of the mouse trap. In a proper operation, the player turns the crank , which rotates a vertical gear , connected to a horizontal gear.
As that gear turns, it pushes an elastic-loaded lever until it snaps back in place, hitting a swinging boot. This causes the boot to kick over a bucket , sending a marble down a zig-zagging incline which feeds into a chute. This leads the marble to hit a vertical pole, at the top of which is an open hand, palm-up, which is supporting a larger ball changed later on to a marble just like the starter one.
The movement of the pole knocks the ball free to fall through a hole in its platform into a bathtub , and then through a hole in the tub onto one end of a seesaw. This catapults a diver on the other end into a tub which is on the same base as the barbed pole supporting the mouse cage. The movement of the tub shakes the cage free from the top of the pole and allows it to fall.
There are several points at which the mousetrap can commonly fail. If not built level, or if kicked too hard, the marble can fall off the incline; it can also miss the chute if not properly aligned; the contact of the marble with the pole may fail to dislodge the ball above; the ball may fail to propel the diver into the tub; the movement of the tub may be insufficient to dislodge the cage; or the cage may get stuck on the barbed pole partway down.
The game designer Marvin Glass and his company, Marvin Glass and Associates refused to pay licensing fees or royalties to Rube Goldberg , despite Marvin acknowledging being inspired by Goldberg as well as the clear similarities between the game and a Goldberg drawing.
Glass went on to develop two less well-known games based on Goldberg designs, Crazy Clock released and Fish Bait , neither of which credited Goldberg's influence. Elderly and near retirement, Goldberg declined to take legal action against Glass because inspiration and ideas are not intellectual property that can be protected with a copyright, trademark, or patent, and chose to sell licensing rights for his drawings to another toy company, Model Products instead, which was intellectual property he owned and could make royalties on.
Take turns building the Mouse Trap as you move around the gameboard. Then use the Mouse Trap to try to capture your opponents' mice. The player turns the crank A which rotates the gears B causing the lever C to move and push the stop sign against the shoe D.
The shoe tips the bucket holding the metal marble E. The marble rolls down the rickety stairs F and into the rain gutter G , which leads it to the helping hand rod H. This causes the other metal marble I to fall from the top of the.
The weight of the metal marble catapults the diver M through the air and into the washtub N , causing the cage O to fall from the top of the post P and trap the unsuspecting mouse.
On your turn, roll the die and move your mouse the number of gameboard spaces shown. Then follow any instructions printed on the space you land on. Two or more mice may be on one space at the same time. Collecting Cheese Pieces: As your mouse moves around the gameboard, you will collect Cheese pieces from the Cheese pile and from your opponents. You may use Cheese pieces later in the game to help you spring the trap on your opponents7 mice.
More about this later in the instructions. Build spaces have numbers printed on them 2, , When you land on a Build space and the number of players in the game matches any one of the numbers on the space, then you build one part of the Mouse Trap and collect one Cheese piece from the Cheese pile.
When you land on one of these spaces, you must go to the space indicated, but do not follow any instructions printed on that space and do not collect any Cheese pieces! Your turn is then over. Mouse Trap Rules. Share with us your comments, funny stories, tips, advice, strategies, creative ways to play, questions about how to play, problems with the directions or anything you want about Mouse Trap.
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